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Universität zu Köln
Master English Social Sciences

Master of Arts in Digital and Computational Archaeology

Master

About the Program

Digital and Computational Archaeology is concerned with the development and application of digital technologies and computational methods in archaeology. The Master of Arts in Digital and Computational Archaeology is designed to equip archaeology graduates with practical, theoretical, and critical skills in a variety of established and emerging digital technologies, and support a career in academia, cultural resource management, and museums as well as public and private cultural heritage organisations. Students of this programme will develop skills in data science, web technologies, data modelling and database design, 2D and 3D digital documentation, GIS, spatial analysis, statistics, programming, and computational modelling. They will also be offered the opportunity to use the facilities of the Cologne Digital Archaeology Laboratory (CoDArchLab), which is equipped with teaching, research, and study spaces; numerous workstations; a variety of commercial and open-source software programmes; and specialised computational imaging equipment. Students of the MA Digital and Computational Archaeology will have the opportunity to... develop core computing skills in data science (database theory and design, data visualisation, and representation), Web technologies, and programming (Python, R), and become acquainted with current issues in archaeological data management and policy. familiarise themselves with the use of state-of-the-art 3D technologies and media and learn which techniques are best suited for data capture, documentation and analysis in different situations and contexts (e.g. fieldwork, museum, research projects). think critically on the application of geographic information systems (GIS), spatial analysis, and computational modelling in archaeology, and learn how to best apply computational methods to gain insight into the socio-political organisation of past societies. learn to identify current issues, problems and developments in the field of digital humanities and gain practical experience in the application and development of methods and tools that can benefit humanities research more broadly. take work placements ("Praktika") in excavations, museums, or cultural heritage management organisations and test their practical skills in real life situations.
Show the original English text
Digital and Computational Archaeology is concerned with the development and application of digital technologies and computational methods in archaeology. The Master of Arts in Digital and Computational Archaeology is designed to equip archaeology graduates with practical, theoretical, and critical skills in a variety of established and emerging digital technologies, and support a career in academia, cultural resource management, and museums as well as public and private cultural heritage organisations. Students of this programme will develop skills in data science, web technologies, data modelling and database design, 2D and 3D digital documentation, GIS, spatial analysis, statistics, programming, and computational modelling. They will also be offered the opportunity to use the facilities of the Cologne Digital Archaeology Laboratory (CoDArchLab), which is equipped with teaching, research, and study spaces; numerous workstations; a variety of commercial and open-source software programmes; and specialised computational imaging equipment. Students of the MA Digital and Computational Archaeology will have the opportunity to... develop core computing skills in data science (database theory and design, data visualisation, and representation), Web technologies, and programming (Python, R), and become acquainted with current issues in archaeological data management and policy. familiarise themselves with the use of state-of-the-art 3D technologies and media and learn which techniques are best suited for data capture, documentation and analysis in different situations and contexts (e.g. fieldwork, museum, research projects). think critically on the application of geographic information systems (GIS), spatial analysis, and computational modelling in archaeology, and learn how to best apply computational methods to gain insight into the socio-political organisation of past societies. learn to identify current issues, problems and developments in the field of digital humanities and gain practical experience in the application and development of methods and tools that can benefit humanities research more broadly. take work placements ("Praktika") in excavations, museums, or cultural heritage management organisations and test their practical skills in real life situations.

General Requirements

Specific requirements for this program are not in our database yet. The following are typical for this degree and language in Germany — always verify the exact requirements on the program's official page.

Academic qualification

A recognised Bachelor's degree in a related field; some programs require a minimum grade or specific prerequisites.

Language

English proficiency (typically IELTS ~6.5 or TOEFL iBT ~90). Basic German is helpful for daily life.

Typical documents

  • Recognised diploma and transcript (certified translations)
  • Language certificate
  • Passport and passport photo
  • Tabular CV (Lebenslauf)
  • Letter of motivation (for many programs)
  • Application via uni-assist / VPD (for most international applicants)

Which Professions Does This Program Open Up?

Related profession searches from Bundesagentur für Arbeit (BERUFENET) data:

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Subjects / Topic Areas

Archaeology

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Frequently Asked Questions

Quick answers about Master of Arts in Digital and Computational Archaeology at Universität zu Köln

Is Master of Arts in Digital and Computational Archaeology at Universität zu Köln taught in German or English?

This Master programme is taught in English. Make sure to check the language requirements (e.g. TestDaF, DSH, IELTS or TOEFL) before applying.

How much does the Master of Arts in Digital and Computational Archaeology programme cost?

No tuition fee (only semester contribution). International students should also budget around 800–1000 EUR/month for living costs in Germany.

What are the admission requirements for Master of Arts in Digital and Computational Archaeology at Universität zu Köln?

Typical requirements include: a recognised secondary/undergraduate degree, proof of language proficiency (English), and (for non-EU applicants) a uni-assist application plus financial proof (Sperrkonto ~11.904 EUR/year).

When is the application deadline?

Application deadlines vary: winter semester usually closes on 15 July, summer semester on 15 January. Always confirm the exact deadline on the official university website.

Can I work in Germany while studying Master of Arts in Digital and Computational Archaeology?

Yes. International students may work up to 140 full days / 280 half days per year without additional permission. After graduation you can apply for an 18-month job-seeker permit.

How do I apply to Universität zu Köln — directly or via uni-assist?

Most German universities accept international applications through uni-assist for document verification. Some unis accept direct applications — check the programme page on the official site.

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