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Filmuniversität Babelsberg „Konrad Wolf“
Master German + English Computer Science

CREATIVE TECHNOLOGIES

Master of Arts (M.A.)

About the Program

The master's program Creative Technologies combines audiovisual media technologies and software development studies with an artistic-creative exploration of novel forms of expression in film, design, and digital media art. Creative-artistic computer scientists as well as technically oriented designers and artists come together to experiment with an interdisciplinary approach. Focus areas include graphics, sound, visual effects, traditional production processes, and novel forms of storytelling in XR (Virtual Reality, Mixed Reality, Augmented Reality), cross-media, and interactive. The program covers Creative Coding & Software Development, Audio & Graphics, Media Technologies, Music Technologies, Interaction, Physical Computing, Programming Interfaces & Technical Direction, Film Production Processes, VFX, Virtual Production, Academic and Artistic Research, and Film, Storytelling, Design, and Digital Media Art.

The program follows a modular structure over 4 semesters. In the first year, there is a structured program with lecture modules and exercises, along with project modules including orientation projects and practical workshops. The second year is more openly structured with project modules in the third term, and the fourth term dedicated to completing the master thesis. Students choose an individual specialization from Creative Technologies topics with weekly one-to-one professor support. Core competencies include design and application of modern audio-visual media technologies, software development, theoretical backgrounds for audio & graphics, research methodologies, and understanding of current state of the art in media computer science, digital media art, and film production.
Show the original English text
The master's program Creative Technologies combines audiovisual media technologies and software development studies with an artistic-creative exploration of novel forms of expression in film, design, and digital media art. Creative-artistic computer scientists as well as technically oriented designers and artists come together to experiment with an interdisciplinary approach. Focus areas include graphics, sound, visual effects, traditional production processes, and novel forms of storytelling in XR (Virtual Reality, Mixed Reality, Augmented Reality), cross-media, and interactive. The program covers Creative Coding & Software Development, Audio & Graphics, Media Technologies, Music Technologies, Interaction, Physical Computing, Programming Interfaces & Technical Direction, Film Production Processes, VFX, Virtual Production, Academic and Artistic Research, and Film, Storytelling, Design, and Digital Media Art.

The program follows a modular structure over 4 semesters. In the first year, there is a structured program with lecture modules and exercises, along with project modules including orientation projects and practical workshops. The second year is more openly structured with project modules in the third term, and the fourth term dedicated to completing the master thesis. Students choose an individual specialization from Creative Technologies topics with weekly one-to-one professor support. Core competencies include design and application of modern audio-visual media technologies, software development, theoretical backgrounds for audio & graphics, research methodologies, and understanding of current state of the art in media computer science, digital media art, and film production.

General Requirements

Specific requirements for this program are not in our database yet. The following are typical for this degree and language in Germany — always verify the exact requirements on the program's official page.

Academic qualification

A recognised Bachelor's degree in a related field; some programs require a minimum grade or specific prerequisites.

Language

Depending on your chosen track: German at C1 (DSH-2/TestDaF) or English (IELTS ~6.5 / TOEFL iBT ~90).

Typical documents

  • Recognised diploma and transcript (certified translations)
  • Language certificate
  • Passport and passport photo
  • Tabular CV (Lebenslauf)
  • Letter of motivation (for many programs)
  • Application via uni-assist / VPD (for most international applicants)

Which Professions Does This Program Open Up?

Related profession searches from Bundesagentur für Arbeit (BERUFENET) data:

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Subjects / Topic Areas

Creative Technologies

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Frequently Asked Questions

Quick answers about CREATIVE TECHNOLOGIES at Filmuniversität Babelsberg „Konrad Wolf“

Is CREATIVE TECHNOLOGIES at Filmuniversität Babelsberg „Konrad Wolf“ taught in German or English?

This Master programme is taught in German + English. Make sure to check the language requirements (e.g. TestDaF, DSH, IELTS or TOEFL) before applying.

How much does the CREATIVE TECHNOLOGIES programme cost?

No tuition fee (only semester contribution). International students should also budget around 800–1000 EUR/month for living costs in Germany.

What are the admission requirements for CREATIVE TECHNOLOGIES at Filmuniversität Babelsberg „Konrad Wolf“?

Typical requirements include: a recognised secondary/undergraduate degree, proof of language proficiency (German + English), and (for non-EU applicants) a uni-assist application plus financial proof (Sperrkonto ~11.904 EUR/year).

When is the application deadline?

Application deadlines vary: winter semester usually closes on 15 July, summer semester on 15 January. Always confirm the exact deadline on the official university website.

Can I work in Germany while studying CREATIVE TECHNOLOGIES?

Yes. International students may work up to 140 full days / 280 half days per year without additional permission. After graduation you can apply for an 18-month job-seeker permit.

How do I apply to Filmuniversität Babelsberg „Konrad Wolf“ — directly or via uni-assist?

Most German universities accept international applications through uni-assist for document verification. Some unis accept direct applications — check the programme page on the official site.

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